Weapons: 9 / 76
Bobcat I

Bobcat I

Submachine Gun
epic

Fully automatic SMG with high fire rate but low accuracy.

  • Ammo Type:Light Ammo
  • Magazine Size:30
  • Firing Mode:Fully-Automatic
  • ARC Armor Penetration:Very Weak
Damage6
Fire Rate66.7
Range44
Stability45.9
Agility73.1
Stealth21
Data from Server Slam and Tech Test 2
Weight:7 KG
Price:13,000
Bobcat II

Bobcat II

Submachine Gun
epic

Fully automatic SMG with high fire rate but low accuracy.

  • Ammo Type:Light Ammo
  • Magazine Size:30
  • Firing Mode:Fully-Automatic
  • ARC Armor Penetration:Very Weak
Damage6
Fire Rate66.7
Range44
Stability45.9
Agility73.1
Stealth21
15% Reduced Max Shot Dispersion
15% Reduced Horizontal Recoil
13% Reduced Reload Time
+10 Durability
Data from Server Slam and Tech Test 2
Weight:7 KG
Price:17,000
Bobcat III

Bobcat III

Submachine Gun
epic

Fully automatic SMG with high fire rate but low accuracy.

  • Ammo Type:Light Ammo
  • Magazine Size:30
  • Firing Mode:Fully-Automatic
  • ARC Armor Penetration:Very Weak
Damage6
Fire Rate66.7
Range44
Stability45.9
Agility73.1
Stealth21
30% Reduced Max Shot Dispersion
30% Reduced Horizontal Recoil
26% Reduced Reload Time
+20 Durability
Data from Server Slam and Tech Test 2
Weight:7 KG
Price:22,000
Bobcat IV

Bobcat IV

Submachine Gun
epic

Fully automatic SMG with high fire rate but low accuracy.

  • Ammo Type:Light Ammo
  • Magazine Size:30
  • Firing Mode:Fully-Automatic
  • ARC Armor Penetration:Very Weak
Damage6
Fire Rate66.7
Range44
Stability45.9
Agility73.1
Stealth21
50% Reduced Max Shot Dispersion
45% Reduced Horizontal Recoil
40% Reduced Reload Time
+30 Durability
Data from Server Slam and Tech Test 2
Weight:7 KG
Price:27,000
Canto I

Canto I

Submachine Gun
rare

Fully automatic submachine gun with a larger caliber. Still gives you a fighting chance against ARC in close quarters combat.

  • Ammo Type:Medium Ammo
  • Magazine Size:1
  • Firing Mode:Fully-Automatic
  • ARC Armor Penetration:Moderate
Damage1
Fire Rate1
Range1
Stability1
Agility1
Stealth1
Data from Release
Weight:1 KG
Price:1,000
Stitcher I

Stitcher I

Submachine Gun
common

Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control.

  • Ammo Type:Light Ammo
  • Magazine Size:20
  • Firing Mode:Fully-Automatic
  • ARC Armor Penetration:Very Weak
Damage7
Fire Rate45.3
Range42.1
Stability45.3
Agility73.8
Stealth19
Data from Server Slam and Tech Test 2
Weight:5 KG
Price:800
Stitcher II

Stitcher II

Submachine Gun
common

Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control.

  • Ammo Type:Light Ammo
  • Magazine Size:20
  • Firing Mode:Fully-Automatic
  • ARC Armor Penetration:Very Weak
Damage7
Fire Rate45.3
Range42.1
Stability45.3
Agility73.8
Stealth19
16.6% Reduced Horizontal Recoil
13% Reduced Reload Time
+10 Durability
Data from Server Slam and Tech Test 2
Weight:5 KG
Price:2,000
Stitcher III

Stitcher III

Submachine Gun
common

Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control.

  • Ammo Type:Light Ammo
  • Magazine Size:20
  • Firing Mode:Fully-Automatic
  • ARC Armor Penetration:Very Weak
Damage7
Fire Rate45.3
Range42.1
Stability45.3
Agility73.8
Stealth19
33.3% Reduced Horizontal Recoil
26% Reduced Reload Time
+20 Durability
Data from Server Slam and Tech Test 2
Weight:5 KG
Price:3,000
Stitcher IV

Stitcher IV

Submachine Gun
common

Full automatic SMG. Deals good damage, but has quite a low fire-rate and can be hard to control.

  • Ammo Type:Light Ammo
  • Magazine Size:20
  • Firing Mode:Fully-Automatic
  • ARC Armor Penetration:Very Weak
Damage7
Fire Rate45.3
Range42.1
Stability45.3
Agility73.8
Stealth19
50% Reduced Horizontal Recoil
40% Reduced Reload Time
+30 Durability
Data from Server Slam and Tech Test 2
Weight:5 KG
Price:5,000